Well it’s been an absolutely crazy few months but that path keeps going and the W’adrhun keep on getting painted. I walked into this excited for the W’adrhun and all they were bringing to the game and the feeling definitely hasn’t faded over time. I am just as excited for this army as I was at the beginning of the year and I cannot wait to get my hands on more of their amazing sculpts.
Last Milestone saw us end off with a fairly sizable first blood army, we are now looking to branch out and move to a mid sized The Last Argument of Kings list. We will be finishing that unit of Braves this month and bringing them to 12 models strong, we will be adding 2 stands to the Blooded giving us 20 models of blooded, and finally we will be adding Hunters and a Predator for some early pressure and ranged firepower. This will set the framework for our second warband and get us ready for the glorious Raptor Riders we will be adding next month.
The Predator we are adding this month is a very solid character with plenty of fantastic and tricky options he can take. We will be using him as our Warlord and his Supremacy is a thing to behold, rerolling charges for the turn and a litany of other bonuses based on the weight class of a regiment is just too good to pass up. With our Predator we bring out our trusty Hunters, Fast and deadly with the drawback of being fairly short ranged are their claim to fame. Hunters pack the coveted Deadly Shot, along with ap1 to help crack armor are solid stats. One could be confused looking at their 14 inch range and think they need to be right up on your opponent to effectively shoot but their Strong Arm rule solves that issue by letting them get unobscured shots at max range.
Milestone 3, while a little smaller, adds several of my personal favorite units from this army, The Raptor Riders. These guys are beasts and exemplify exactly what you want to be doing with the W’adrhun, hit hard and hit fast. Raptor Riders have a laundry list of special rules and each one is huge, Flurry, Deadly Shot, Fluid Formation, and a Barrage too is just icing on the cake. Their stat line is nothing to sneeze at either, March 8, and 5 Attacks each make these things deadly harassers and give them the ability to hit well above their light weight class. Raptor Riders are critical early game units for W’adrhun, giving us the ability to threaten large sections of the board early and allowing our mediums to come onto the board aggressively and in a great position.
As of the end of month three we are really starting to flesh out our W’adrhun and you should be starting to get a feeling of how this army plays. W’adrhun plays aggressively but they are not your normal Point and Click Aggressive army, you need to pick your fights and pick them right. Our battle cries give us the ability to punch way above our weight class and turn most fights in our favor but they require planning and require target prioritization. The best advice I can give to newer W’adrhun players is to set up your chant tokens while you make your command stack. This will allow you to see where you will hit your battle cries during your turn and possibly help plan them just a little more easily.
With milestones 2 and 3 come and gone we are nearly half way done with this Path of Conquest, The army is over half way completed and we are beginning to understand how to army ticks. Milestones 4 and 5 seek to fill out the army with more staples and also add the powerhouses of Warbred to our disposal. With all that being said, keep on painting, keep on playing games, and keep up the great work with all the great pictures you guys have been posting all over the place.