The humans of Ea, but far from a typical vanilla fantasy faction. A fractious mass of sovereign states and fiefdoms both large and small, the Hundred Kingdoms exist in a constant state of political and armed turmoil.
The Hundred Kingdoms’ greatest strengths lie in a combined arms approach, utilizing Nobility, Imperial Remnants and Faith sub-factions. Highly defensive troops such as men-at-arms to roadblock enemy regiments, then medium and heavy cavalry hammer the foe into submission – while raining down arrows and bolts from supporting ranged units.
However, with a plentiful supply of cheap bodies, such as militia, militia bowmen and men-at-arms, a horde-style approach is feasible. Primarily the bodies will serve as chaff and roadblocks while priests and mages rain holy fire and elemental magic upon the enemy.
The upcoming Orders subfaction will also allow elite style play with expensive, but tough and deadly units. Heavy cavalry can churn up the battlefield to meet the foe already battered by the deadly infantry regiments.
In short, the Hundred Kingdoms provide a wealth of opportunities for practically all styles of play.