Path of Conquest: Dave’s inSPIREing Blog – Part 1

So here we are again. Another Path of Conquest series where you dear readers get to enjoy me slowly losing my mind painting up a 2000 point army through a series of milestones.

This time around I am amassing a Spires Army. Whenever I begin a new project I always like to pick a theme that I then shape my force around. My theme for this particular army is “MEAT WALL!”. I want to have a massive horde of Force Grown Drones led by supporting characters to keep replenishing their ranks. The full 2000 point army I have planned will look like this:

As you can see, there are a LOT of Force Grown Drones! These humble spear wielding meat-sacks will be the backbone of my force. They certainly have number on their side, but are individually weak. In my own experience, they benefit greatly by having characters attached to them to boost them, either by providing them with a boost to the number and quality of attacks they dish out or by increasing their resolve so that less of them run away (fall apart?) in combat.

The Biomancer will be the powerhouse of the list. I have shamelessly stolen this idea from Andy Sparks who used this build against me (to my absolute horror!). The Tier 3 mastery of flesh allows me to replenish the ranks of one of the frontline regiments with Essence Transfer and then activate them immediately. He then replenishes the casualties suffered by the first biomancy with his Biotic Renewal. It is really thematic and horrifying to face. His warband brings a pair of awesome Abominations for some late game rip’n’tear.

The Pheromancer is there to also heal up casualties with his Accelerated Hibernation Pheromancy ability. He also has the expensive-but-useful Pheromantic Drive which can allow a regiment to act twice, but taking decay in the process. This is really useful for Marksman clones firing double volleys at something or for really amplifying the damage that an abomination can do in a crucial turn. Worst case scenario you could even stick it on a Force Grown Drone regiment to unleash a total storm of rubbish attacks for a giggle. His warband also unlocks the wonderful Brute Drone regiment, who are fast and hard hitting with a decent number of attacks.

The Assassin will become a decay bomb with the lovely Cascading Degeneration mutation. He is also really tasty in combat anyway, doubly so with the Venom mutation. Whatever they connect with in combat will have the triple threat of a combat character, a storm of weaker drone attacks, and will receive Decay which will thing their numbers in their own activation.

My Warlord will be a High Clone Executor who will have a small bodyguard warband of Vanguard Clones (He won’t sully himself with Drones!). This regiment is incredible good in close combat, especially as i’ve upgraded them with an Assault Preceptor Commander. This grants them the Fury draw event for a massive number of attacks. The Executor also unlocks a regiment of Marksmen Clones. This ranged regiment is rightly feared for the large numbers of long ranged attacks that they can dish out. His supremacy ability is utterly brilliant (Possibly too good? In line for a nerf? Who cares! For now I’m activating 3 cards in a row on a crucial turn!). He’ll also add a nice bit of cleave to the force.  

So to summarise, The idea is to intimidate the enemy with walls of meat that simple wont die and who will engage the enemy in a war of attrition. The characters will lead the Drones, and will keep them alive and punching. The Clones, Abominations and Brute Drones will be the heavy hitters of the force that will deal with anything truly nasty.

The Path of Conquest challenge requires me to split the army into 5 milestones. Milestones 1 and 2 will initially be for the First Blood Ruleset. Then milestones 3-5 will bulk out the army to its final 2000 point total.

Milestone 1 begins with a 400 point First Blood force. Force Grown Drones are very cheap so we can afford to have a pair of fairly big units. When a Force Grown Drone regiment has 8 or more models, they get a free Pheromantic Node (which gives the benefits of a Leader and a Banner) so these chaps are hopefully going to be rather effective for their points. The force will be led by a pair of characters. A Pheromancer who is equipped with Accelerated Hibernation for healing shenanigans, and a High Clone Executor who is decent in combat, and who also brings his amazing Supremacy ability. We will round off the small force with an Abomination for a fast moving and heavy hitting punch. This gives us a bit of variety as well from a painting point of view, with two wonderful character models and a mighty monster straight away.

I’m looking forward to see how this force comes together. After painting a lot of metallic armour for my Hundred Kingdoms and Dweghom, I’m making it my personal mission to not use a single metallic colour for the Spires. The main scheme will be as follows:

  1. a bone colour for the weapons, rags and skin.  
  2. Blue/teal for the armour
  3. Purple for the Cloth and various other details

Hopefully I will be able to keep smashing out the large number models I’ll need to complete each month for such a horde army. To this end, my scheme will be fairly basic, using Games Workshop paints and shade washes. The bases will be done in my standard fashion.

Looking forward to seeing how we get on!