Hello there! I’m normally a Hundred Kingdoms player but I’ve been feeling an inexplicable draw towards painting beards and testing out some unconventional colorschemes. Therefore it was clear that my area needed a fully painted Dweghom army stomping around and setting the field ablaze! By the end of this event I plan to bring the below force to bear:
=== The Last Argument of Kings ===
Dweghom – 2000/2000
Grel’Hof
Hold Raegh [80]
– Dragonslayers (3) [255]: Standard Bearer
– Hold Thanes (5) [320]: Standard Bearer
Tempered Sorcerer [95]: Fireball
– Hold Ballistae (3) [150]
– Inferno Automata (3) [200]
– Hellbringer Drake (1) [180]
– Hold Warriors (5) [220]: Standard Bearer
Tempered Steelshaper [125]: Select as Warlord, Potent Scryer, Unmake Armour
– Fireforged (3) [235]: Flamecaster
– Hold Warriors (3) [140]: Standard Bearer
Characters: 3
Light Regiments: 2
Medium Regiments: 4
Heavy Regiments: 2
As can be seen this will be a Dweghom force very firmly along the Tempered path with a focus on close quarters firepower and brawling. Moreover these are all models I’ve been really looking forward to painting. My colorscheme, at this time at least, will center around Turbo Dork’s Let Them Eat Cake and Sweet Dreams paints. Both of these are a very nice colorshifting purple/blue color.
For Milestone 1 however I’ll be starting a bit smaller and having the Dweghom of Grel’hof start with sending scouting parties to the surface. This will be a First Blood force of 400 points:
=== First Blood! ===
The Dweghom – 398/400
Grel’Hof
Hold Raegh [100]: Select as Warlord, Perfectly Balanced
– Hold Warriors (6) [60]: Leader
Tempered Sorcerer [95]: Fireball
– Hold Ballistae (6) [78]: Leader
– Inferno Automata (1) [65]
Characters: 2
Light Regiments: 2
Medium Regiments: 1
Heavy Regiments: 0
The idea is that the Tempered Sorcerer is bringing a scouting detachment to the surface so his warband is focused around light units. The Automata will take point and engage enemy skirmishers while the Hold Ballistae and Sorcerer provide support. Meanwhile the Raegh will lead a detachment of Hold Warriors to provide support and deal with any surface dwellers foolish enough to stand against the firstborn of War. This force provides a really good foundation to Dweghom since it is based around units that will form the core of really any army and can easily be made Ardent themed by swapping out the Raegh or Sorcerer for a Kerawegh.
For Milestone 2 the scouting detachment will receive more reinforcements with extra Hold Warriors and Inferno Automata. They’ll also be joined by the devastating Dragonslayers to take care of any heavy armor. These may be overkill for First Blood but come on, they have halberds. How can anyone resist Dweghom in plate with halberds?
=== First Blood! ===
The Dweghom – 598/600
Grel’hof
Hold Raegh [80]: Warlord
– Hold Warriors (12) [120]: Standard Bearer, Leader
– Dragonslayers (5) [95]
Tempered Sorcerer [95]: Fireball
– Inferno Automata (2) [130]
– Hold Ballistae (6) [78]: Leader
Characters: 2
Light Regiments: 2
Medium Regiments: 1
Heavy Regiments: 1
Milestone 2 will also be when the our First Blood forces begin to coalesce into the more conventional forces seen in the Last Argument of Kings. So as part of this we flesh out the First Blood forces into their proper sized regiments.
=== The Last Argument of Kings ===
Dweghom – 800/800
Grel’hof
Hold Raegh [80]: Select as Warlord
– Hold Warriors (6) [260]: Standard Bearer
Tempered Sorcerer [95]: Fireball
– Hold Ballistae (3) [165]: Leader
– Inferno Automata (3) [200]
Characters: 2
Light Regiments: 2
Medium Regiments: 1
Then in Milestone 3 we more properly move from the skirmishes of First Blood to the clash of armies in the Last Argument of Kings!
=== The Last Argument of Kings ===
Dweghom – 1195/1200
Grel’hof
Hold Raegh [80]: Select as Warlord
– Dragonslayers (3) [255]: Standard Bearer
– Hold Warriors (4) [180]: Standard Bearer
Tempered Sorcerer [95]: Fireball
– Hold Ballistae (3) [150]
– Inferno Automata (3) [200]
– Fireforged (3) [235]: Flamecaster
Characters: 2
Light Regiments: 2
Medium Regiments: 2
Heavy Regiments: 1
The army gets some reinforcements as the First Blood regiments get increased to battle strength and beyond. This creates a flexible and fast moving force with a decent threat range. It will certainly be outnumbered consistently but that is the Dweghom way from what I understand. Continuing the theme from the First Blood forces, this Dweghom hold very much venerates the close quarter aspect of war. In my mind this is a hold that has spent a very long time fighting underground and that tradition has shaped their general tactics.
Milestone 4 brings us to 1600 points and the force is now pretty solid.
=== The Last Argument of Kings ===
Dweghom – 1595/1600
Grel’hof
Hold Raegh [100]: Select as Warlord, Perfectly Balanced
– Dragonslayers (3) [255]: Standard Bearer
– Hold Thanes (3) [200]: Standard Bearer
– Hold Warriors (3) [140]: Standard Bearer
Tempered Sorcerer [95]: Fireball
– Hold Ballistae (3) [150]
– Inferno Automata (3) [200]
– Hold Warriors (5) [220]: Standard Bearer
– Fireforged (3) [235]: Flamecaster
Characters: 2
Light Regiments: 2
Medium Regiments: 3
Heavy Regiments: 2
—–
We can now see almost all the elements of the full 2000 point army here with the Raegh’s new bodyguard of Thanes to hold the line. And now even more Hold Warriors! Because what is a battleline without a solid shieldwall. But where is the Steelshaper in all of this?
He’s showing back up in Milestone 5 with the Hellbringer Drake! I figure it would be best to finish the Path with the big centerpiece of the army and even more Thanes. With these additions I feel I will have a very solid army focused around a few large durable regiments. Quite a few people like to have their characters do the heavy lifting but I’ve always been a fan of having more bodies on the field. For one thing that gives me more to paint which is why anyone is reading this.
Thanks for coming along and I can’t wait to see how this army comes out and to see what everyone else comes up with!